viernes, 14 de noviembre de 2014

Sega Genesis - Sonic the Hedgehog 3

One of the best sonic games to date
Sonic and I have always had a weird relationship. I would go to being in love with the series, like when I played "Sonic adventure 2" and this game, to being all meh, when I played "Sonic R" and "Sonic 3D blast". Though, every time sonic fails me, I can always turn to this game. I will be honest guys, I have played this game much more than I could possibly be proud of. Sonic 3 was released in 1994, it and "Sonic and Knuckles" were supposed to be one game but they were split during development. It is a direct sequel to "sonic the hedgehog 2" and it introduces a character I have changed my thoughts about more times than I can count, Knuckles the echidna. Knuckles the echidna is a red echidna with gloves that have spikes at the knuckles, giving him his nickname.

Our good old friend knuckles makes his first appearance in this game. He lives on angel island and guards the master emerald. 

Gameplay: Did you play the first two? You've got your answer. The first two games had controls that could end up a bit awkward. This game simply sports a more polished version of these controls. The controls are very smooth and I enjoy them. Sonic can go forward, backward, and he can jump, now don't get too overwhelmed yet, because the spin dash returns from sonic 2. You have the option to play as sonic, tails, or both. I will break it down for you. I explained sonic just now, so I will do the other two.

Miles "Tails" Prower: Our adorable little friend is back to help sonic. Tails' ability to fly gives you access to some puzzles that sonic himself would not be able to access, though this is short-lived, as Tails can only fly for a short amount of time before coming down. Other than that, he controls similarly to sonic.

Both of those crazy kids: You can have a second player connect to tails and play cooperatively. This player using tails will have the ability to pick up sonic.

Graphics: The game did a bit worse than I expected. I figured it would look quite a bit better. It appeared three years after sonic 1, and it simply sports a more polished environment. I by no means think it looks bad. The environments were beautiful, something that I had never actually seen achieved in a game this old. Even its direct sequel doesn't look as good. There are tons of colors that merge together to make a great zone, and it works out for each. Sonic however, does not look as good as I thought he would. He somehow got shorter than he was in the first games.


Sound: I'm a pretty big fan of this department.. The sound is a bit of a rehash from the first two, but again it is more polished and sounds a bit better. It takes on a sort of catchy tune that you really cant describe until you play it. Though, Sonic also has to make a sound when he jumps, and that sounds like it wouldn't bother you, but it gets really annoying by the second zone. Though, the game could have done some more. Take the angel island zone act 1 for instance. This level has blissful music, and then as it starts to get burned to the ground, you would expect some darker toned music. Nope, this level retains the same music, and while this is not a huge deal, I see it as a flaw.

Addictiveness: Didn't you read what I said in the beginning? I have beat this game so many different times. It holds me like a spell, and I just cant shake it. The classic gameplay and wonderful environments are way ahead of 1994. I have logged tons of hours into this game, and I think you will too.

Story: Starting directly after Sonic 2, Sonic uses the chaos emeralds he has to transform into his super-form. He then flies to angel island where he is ambushed and assaulted by our friend knuckles, who then steals the emeralds, bringing Sonic out of his super-form. Sonic gives chase to knuckles. Knuckles is tricked by Dr. Robotnik into thinking that sonic is going to steal the master emerald, the thing knuckles protects. Robotnik realizes he can use the master emerald to power his ship, the death egg, which was destroyed in sonic 2. Sonic encounters knuckles in almost every level, which will hinder Sonic's progress. At the end of the game, as Sonic fights Robotnik and defeats him. He leaves the ship as it is falling, and he and knuckles become a team, leading into the events of "Sonic and Knuckles". There is also another ending to this game, this ending being accessed by Sonic getting all of the chaos emeralds and transforming into  Super Sonic.

Depth: There are six zones in this game, with the addition of seven special stages where you can access the chaos emeralds. There are also. There are also six save files you can use. There are three character choices, each can be used to find special places. There is also multiplayer mode, you can use a computer to play tails, or have a second player play as tails.

Difficulty: This game should not give you too much trouble. There are some cleverly placed enemies and spikes, but its not like you will be given too many game overs. This game is pretty easy, the only times you might get frustrated are when you are trying to get 50 rings to access the special stages. I beat the game in about a week, and I doubt it should take you much more than that.

That's all for now you guys. I will be reviewing the sequel to this sometime this month, as I am deeming this month "Sonic month". This game is one of the best of its times, and I hope you have tons of fun with it.

See ya

  Graphics 9   Addictive 8   Depth 6   Story 6   Difficulty 5


Sonic the Hedgehog 3 Description: Swing from vines, launch new attacks, survive deadly traps and summon Tails to airlift Sonic out of danger. Discover hidden rooms and passageways in the mega-sized Zones. Transform into Super Sonic and experience the ultimate in speed and ultra-sonic power. Save your progress using the new Game Save Feature.

(Game Dump) Atari 2600 - E.T The Extra-Terrestrial

There is a concept of remembrance when one should regard a past event for the individuals involved. History involves all aspects of what has happened, yet most historian's interests are limited to what concerns humanity directly. Historians are also infamous in labelling certain events or individuals with specific titles, and these titles can transcend into a plethora of philosophic mental engagements in trying to determine what each title actually means. One of these titles is a legend, which will be the primary focus.  

What is classified as legendary is somewhat murky, but it is a term that is easy to use carelessly, as the term partially entitles something humans do not fully understand. Something that is legendary is often considered something that is beyond comprehension in magnitude, blurring the lines between truth and myth. Legends can transcend into all forms of history, including video game history. Perhaps the most legendary of all Video game stories has to be the story surrounding one of the game soften blamed for the video game crash of 1983/1984: E.T the Extra Terrestrial for the Atari2600.  

In many ways, E.T has a famous story behind it for anyone who looks beyond the sixth and seventh generations of gaming. The basic premise is that Atari made a deal with Steven Spielberg, the director of the film E.T, to release an E.T video game, but the contract specified that the game was to be released by the Holiday season, giving the developers only six weeks to work (when the average Atari game took around three to four months with the technology at the time) and the game was to have five million cartridges released initially (compared to a normal three hundred thousand). The results were predictable, but what happened next is actually a lot murkier than some sources would state, with rumours being circulated and truth being difficult to derive from fiction. That story and the rumours often supersedes the game itself, and many people dismisses the game quickly. However, a lot of the hatred is due to the immense hype for a game that is, in reality, incomplete. Yet, how is the game, ignoring all the hype, and ignoring all criticisms. 

The first thing that is usually mentioned is that the game is cryptic beyond belief, and that without instructions it is impossible to play. These criticisms are real, and these issues reduces the game play experience significantly, but it should be noted many Nintendo Entertainment System, and Sega Master System games would prove even more cryptic but don't receive nearly as much flak, and Indiana Jones for the Atari was much harder to figure out, yet is praised. The basic premise is that E.T needs to find pieces of a phone, so he could phone for help. This is likely a very high powered phone, or that the private residence do not have any, as E.T is rather picky about this phone, but regardless, it is necessary to find three pieces spread across in holes. These holes litters the playing area, and E.T has to jump down each hole to see if it's empty, has a flower, or contains a piece of the phone. Once all the pieces are found, E.T has to go to a specific screen, and wait for the timer that appears to run out. If the number in the bottom corner (starts with 9999) runs out, it is essentially game over. 

The first thing to comment on, before getting into the game play, is the A/V department. Doubtlessly primitive by modern standards, but it they stand out on the Atari as it is not a black background, unlike a lot of games. It is usually distinguishable as to what is what, for the most part, but some items do require the player to have read the manual, so the visuals are not perfect. As well, because of the game's rushed nature, the graphics can glitch out at certain points, so they are far from perfect but, with a manual, competent. The audio is doubtlessly the gem of this game: the introductory music sounds good on the Atari, and sounds better than a lot of NES, and SNES themes that would follow in the years to come. The sound effects are also all good, and quite adequate for the game play, but rarely grows annoying, but for their significance. 

The controls are actually quite competent through emulation (and to a degree with a Sega Genesis Controller), as one would use the arrow keys and the space bar rather than the Atari2600 controller, which could be difficult to use at times. To enter a hole one would simply have to run into it, and to get out press the space bar, and press up. After the player is out of the hole, they have to press down before releasing the space bar as to not fall out. This is problematic for a few holes that are close to the edges of the screen, and can be exceptionally frustrating trying to navigate out of once in. Perhaps Nietzsche's quote "if you gaze into the abyss, the abyss will gaze back into you" was foreshadowing the holes in this game. In the end, be glad that it is using arrow keys as it makes the job much simpler over a joystick. The single button outside of these holes causes the player to sprint quickly, which can be either useful or a hindrance. It can be useful from escaping E.T's enemies (presumably the scientists and government officials). While E.T can instantly escape, the sprint is one of the items that was far from perfected when the game was rushed out onto store shelves, as the sprint continues into the next screen, and the player can fall into a hole that way. Depending which hole it is, it can be very difficult to escape from, and as escaping uses most of your "steps" (your timer) it could cost the player the game.
The controls makes up a big part of the game play, but responsive controls can not save the obviously rushed design. As mentioned before, the player has to jump down a plethora of holes looking for parts, but which holes has parts is largely random. Sometimes the player may get a hint, but that does not deviate the random nature of searching. Video games that boasts randomness also boasts repetition as the forefront of any game play mechanics. As a direct result, there is no real skill involved other than learning how to get out of the holes quickly, and can grow weary to try and beat. Nonetheless, one way or another, there is a charm to it and can be rather amusing.  

Movie based games rarely been great (LJN showed that time after time) but E.T is often cited as the worst, and one of the worst of all time. To be fair, E.T never had a lot going for it that would make a great game to begin with, and it was rushed out. Rushed out...rushed has to be the single greatest adjective that can be used to describe this game, as that was the big thing holding it back. With several technical problems, and just a repetitive game play it is doubtlessly a bad game. However, for what it is it is worth, it is not the worst: In its respect, the game was an experiment, an innovation of sorts, along with other late Atari2600 games to try and expand games to include a definitive end rather than proving to be impossible to end without giving up, or glitching the game out. This game is legendary among gamers for being inexcusably bad, but in reality should be legendary for an immense exaggeration of a bad game being worst than it is, and said exaggerating changing the video game industry. This is a poorly made game, but has its value in our hearts, and should not be terminated remorselessly based upon hype nor bad word of mouth. 
  Graphics 6   Sound 9   Addictive 2   Depth 3   Story 7   Difficulty 9


E.T. The Extra-Terrestrial Description: Object of the game is to help E.T. to find pieces of his phone. Once all pieces are found E.T. calls home and the spaceship arrives to pick him up. Once in a while E.T. falls into pits: if you are lucky you may find a dead flower in the pit. Bring it back to life for extra points! Watch out for evil scientists and agents who are trying to capture E.T.

Sega CD - Sonic CD

Believe it or not, I had never heard of the Sega CD system until it came to vizzed.  When I decided to play this game, it opened me to a new world of sonic I had never seen, as I had only played Generations and DX.  Sonic CD was released in 1993 by sega, and was the third sonic game released.  In this game, you meet two new characters in the form of Amy Rose and Metal Sonic.  During the game, Amy gets caught by Metal Sonic and has to be saved by Sonic himself.  Also included in this game is the time travel system.  The four different types of time in the game change the level entirely while you play it.  This allows for a whole new dimension of gaming sonic fans had never experienced.
   
   Graphics 6:  The graphics in this game are bad, but compared to the system, they are pretty average.  The graphics from the Sega CD seem to be rough for all games, but some are smoother than others.  A plus for the graphics in this game comes from how they can change depending on what "time period" you are in.  This allows for graphical variation not seen in other games.
   
   Sound 7:  The sounds in this game are pretty good, but sometimes they can get repetitive.  For example, you might think that the jumping and coin collecting sounds are good, until you hear them enough times that you have to turn the volume all the way down on your computer.r  The music in this game, on the other hand, is very good and helps out the sound department.

   Addictiveness 8:  This being my first time playing an older sonic game, I think this is rated a little low compared to others' opinions.  With that said though, I would be willing to sit down for a few hours at a time and beat the game over and over again if it wasn't for my other obligations.  You should have no trouble losing hours in to this game.
   
   Story 6:  The "story" in this game is that Sonic has to save Amy from Metal Sonic, so it isn't exactly an "original" story (Legend of Zelda and Super Mario Bros.).  The only different thing about this story is how there isn't a "princess", and that Sonic also has to save a world while he's at it.  Whoop-De-Do.

   Depth 8:  This game is pretty long and took me a while to beat.  I also found it fun that I could go back and see how much faster I could beat the game.  The main fact that it has a points system confirms that you can do a lot in this game.

   Difficulty 3:  This game isn't all that difficult, but I did run in to a few spots that I had a little trouble on.  Nevertheless, you should still have an easy time with this game.

   Overall: 7.6:  Being the first game I ever played on the Sega CD system, I am pretty satisfied by how the game works.  This game offers a whole new spin on sonic that I didn't even know existed.  Anyone who has played a Sonic game or wants to play a Sonic game should play this game.

  Graphics 6   Sound 7   Addictive 8   Depth 8   Story 6   Difficulty 3


Sonic CD Box Description:
In his first CD adventure, Sonic goes head-to-head with The Metal Sonic, Dr. Robotnik's evil hedgehog creation! Sonic discovers Robotnik wants all of the Time Stones from The Little Planet so he can bend time and rule the world! Can you help Sonic get them first? Time-travelling through the past, present and future, Sonic explores over 50 levels of adventure, plus amazing bonus levels!


Sonic CD Description: Sonic the Hedgehog and his self-proclaimed girlfriend Amy Rose travel to Never Lake, only to discover the legendary Little Planet there, tied in chains and covered by metal. It appears that Sonic's archenemy, Dr. Eggman, is using the powers of the planet in order to manipulate the fabric of time. He created Sonic's evil counterpart, Metal Sonic, who kidnaps Amy and disappears. Now the brave hedgehog must explore the Little Planet, collect seven jewels capable of altering the passage of time, free Amy, and defeat Metal Sonic along with his master.

Sonic CD is a fast-paced side-scrolling platform action game, similar in gameplay to other installments of the series. Sonic uses his patented spin attacks to destroy the doctor's minions, and collects various items, such as protective rings, shields, and speed shoes. His special attacks include the Spin Dash and the Super Peel Out. A stand-out gameplay feature of this installment is Sonic's ability to travel to past and future versions of the stages he traverses. Depending on the player's action in the past version of a level, the future versions (which contain obligatory boss enemies) will change from "bad" to "good", having more or less enemies and obstacles, respectively.

Time Stones can be collected by completing special stages, in which Sonic has to shoot UFOs within an allotted time limit. The game's "good" ending can be achieved either by collecting all the seven Time Stones, or by turning all future level versions into "good". The game has features that take advantage of the CD format such as CD audio, video clips, and more levels (over fifty in total).

Sega Genesis - Sonic the Hedgehog 2

A world enslaved. The inhabitants... subject to a malicious Emperor. And there is only a hope, Sonic the Hedgehog. But this time he is not alone. He brings with him a new contender. The cute, double-tailed Fox of tails. Together, they consider the battle against the nasty ruler Robotnik to finally put an end to his reign of terror. 

Sonic 2 is the first real highlight of the Sonic saga. At least as regards the Mega Drive/Genesis. Here, the developers bring a new character in the game. Tails the Fox. Externally, it offers a stark contrast to the main character. While Sonic rather cool, a little harsh and unapproachable, tails presents more cute and dainty. Sonic offers 2 different characters. The player can choose to which of the two figures he want to end the reign of the Bösewichtes Robotnik prefer. 

Now we'll come to the technical side. Sound and graphics wise the songs are in this part still not as good as in the later Sonic games, but good match each level. The typical Sonic sounds that appear when moving character, are of course also and fans of the series will immediately feel in their element. 

Now on optics. Is that at it's best! Well, nowadays of course obsolete, but just great for the former situation. Sonic and tails must here: run through the various level types and with each new Act there is to see something new. Whether in an underground mine, deserted ruins or in the air on a battleship, Sonic 2 offers graphically very many beautiful ideas. In the eye should even the great 3D-Bonus-Levels. Here the technology goes further even large. And this without the graphic looks horribly. Very nicely done. 

Now to the gameplay. There is some new. There is the revolutionary spin attack. With the heroes with ease from scratch, can conjure an insane speed. The player can stomp nasty opponents into the ground without effort or give just gas speed over the countryside. Otherwise the game principle is the same. The player must collect rings. Sonic or tails lose all their rings after an attack, the relevant character when the next enemy contact will die. Be played may as Sonic, tails or Sonic and tails. Sonic 2 offered the opportunity for the first time mode for two through the game in single player. When you play as Sonic and tails, a second player can play the role of Fox. This quickly runs out of the screen because the 
camera
 always on Sonic, and has no real life, but thanks to his invincibility in the game absolutely not to despise, and a good player pays well mainly due to higher levels. No second player with be part of the game, the computer assumes the role of tails, where only the movements of Sonic quasi delayed mimics the CPU. Would otherwise be there on the subject of gameplay to mention the bonus levels. These sonic must earn one as mentioned very respectable 3D world, a certain number of rings to get chaos emeralds in the end all. Sonic found all 7 emeralds, he can become, as known from Sonic 1: Super Sonic. 

For those who prefer to battle against each other instead of playing together, there is also a brilliant versus mode offered in Sonic 2 in addition to the normal play mode. In 4 different levels, you must now rush in a split screen through the levels and earn points. Who earns more points wins. Counted who faster goal comes, but also collected for example who defeated more monsters or more rings is not only. Because there is always something new to discover the huge level sections, this game mode especially for equally strong players is always entertaining. 

There is a one point of criticism in this part of the series. You cannot save. And the massive number of levels, the increasing level of difficulty and the serious bonus missions are fast exasperating close. However this point is only slightly significant. Then you have this great part just three to four times play until you shoot from the "death egg" Dr. Robotnik. Sonic the Hedgehog 2 was and still is a revolution of the platform genres and who does not know this part of the Sonic series,does not know that this represents a climax of the console's history. 


Sonic the Hedgehog 2 Box Description:
Super Speed! Sonic's back and better than ever. He's a blur in blue! A blaze of action! With his new Super Spin Dash. And a new, fabulous friend, "Tails" the Fox. You won't believe it 'til you see it. And when you play, you won't stop. Super Play! Defy gravity in hair-raising loop-de-loops. Grab Power Sneakers and race like lightning through the mazes. Dash in a dizzying whirl across corkscrew speedway. Bounce like a pinball through the bumpers and springs of the amazing Zones. All at break-neck speed! Super Power! Sonic's attitude is can-do. The mad scientist Dr. Robotnik is planning a world takeover. Sonic gets tough in the fight to save his friends and squash Robotnik for good!


Sonic the Hedgehog 2 Description: The evil Dr. Robotnik wants to conquer the world. In order to do that, he imprisons and transforms all animals into robots called 'Badniks'. This way they can build his powerful weapon, the Death Egg. Only Sonic the Hedgehog, and his new tagalong partner, Miles 'Tails' Prower, can stop Robotnik and his army of Badniks from taking over the world.

Sonic the Hedgehog 2 is a side-scrolling platformer based around speed, and the sequel to Sonic the Hedgehog. Like the original, players run through different worlds called "Zones", which each have their own specific theme. There are two Acts in nearly all of the 10 Zones, and at the end of each Zone's last Act is a machine that Robotnik controls, which you must defeat to progress.

Sonic and Tails can collect rings which are scattered throughout all of the levels. As with most platformers, when the player collects 100 rings, they earn an extra life. However, the rings also act as protection - if Sonic is hurt when he is carrying rings, they scatter everywhere and he is briefly invincible. If he is hit again when he has no rings, he'll lose a life.

If the player reaches a continue point lamppost with 50 or more rings, they'll be able to access the Special Stage. In this stage, you must gather a set amount of rings in a halfpipe-like stage before you reach a checkpoint. Complete all the checkpoints and you'll earn one of the seven Chaos Emeralds.

New to Sonic the Hedgehog 2 is the ability to play the game co-op with a friend - at any time, a player can plug in a second controller and take over the AI controlled Tails. Tails has infinite lives and the camera remains focused on Sonic, meaning that Tails will not hinder play. Sonic (and Tails) can now also get speed from a standing start by holding down and repeatedly pressing the jump button for a "Spin Dash". This is useful when stuck near steep slopes or other areas where you need some momentum.

The game also features a 2-player versus mode. This mode is a horizontally split-screen race through levels based on three of the zones in the single player game.

jueves, 13 de noviembre de 2014

Nintendo 64 - Super Smash Bros

Nintendo's Fighting Success!
3.......2.......1......SMASH!  Nintendo the family-friendly based game company where Mario, Fox, & Donkey Kong walk together in a grassy land all happy and then...WHAT THE....Mario just trips Donkey Kong with his foot and starts attacking him rapidly, Mario tries throwing fireballs at Fox however Fox uses his deflector shield and Mario is set on fire. Yes it's a Nintendo game where you beat up other Nintendo characters it was a surprise when it first game out as Nintendo was more of a family-based gaming company and not many Nintendo games were beat em ups. But one question still remained was this game any good as a fighting game Yes or No let's find out by starting this review.

Graphics: 7 out of 10

The graphics in this game aren't very eye catching like other games on the system such as Perfect Dark or Super Mario 64 however since this was Nintendo's first time making a Nintendo characters fighting game so I wouldn't rate this very low or very high either. If you were to look at it's sequels Melee and Brawl then you would see that the graphics are very improved over the N64 version. So 7 out of 10 is the rating I would give graphics since it was their first try at making this type of game.

Sound: 10 out of 10

Now the sound/music in this game definitely makes up for the graphics not being the best on the console, the music in this game is great from the Sector Z level to the Metal Mario level or even Kirby's level. It gives you that feel where you want to keep going no matter how low your chances may seem and you'll keep on fighting until the end of the game. Not only is the music great but the sounds that the characters make are very on par with a good rating especially with Captain Falcon's impossible to forget saying "Show me your moves" which has been used so much in videos online. So a very good and detailed job on the sound in this game 10 out of 10 is deserved here.

Addictiveness: 10 out of 10

The addictiveness level in this game is High as when you're playing alone it's mostly about playing through the classic mode in this game where you go through stages fighting and defeating all the characters in that level to move on to the next stage and progress to the final stage. Even after you're finish the Classic mode you still have some things to do as there are 4 hidden characters in the game that you can unlock and each of them require a certain requirement. Ness= Normal difficulty with 3 lives & no continuing, Luigi= Complete Bonus 1 with all 8 original characters, Jigglypuff= Any difficulty, any amount of lives, any amount of continues,  Captain Falcon= Complete 1P mode in under 20 minutes, any difficulty, any amount of lives, any amount of continues (although not a wise choice since you only have 20 min). Now where the real addictiveness value comes in is the multiplayer mode as fighting against CPU's or with your friends is one of the best ways to spend time playing this game whether your fighting a computer, a 1 on 3 fight,  or even a 2 on 2 fight. You will have lots of enjoyment playing this game with your friends it's a great game to pop into your N64 and play if you want to chill with your friends so 10 out of 10 is the score I'm giving addictiveness for this game.

Difficulty: 5 out of 10

This is gonna be a strange one to rate and review as the difficulty in this game really all depends on you or your friends as you can set the difficulty in the game and the difficulty between you and your friends just depends on which one of you is best at playing the game and that's not something that can be programmed to change.....unless you take their controller away. But even in the 1P mode you still can set the difficulty of the game from Very Easy to Very Hard so you have control over how hard you want the game to be so there really isn't any set difficulty in the game itself so since you program the difficulty and it depends on how well you play the game I'm gonna rate this 5 out of 10.

Depth: 7 out of 10

This game has many things to offer between it's great multiplayer action and it's 1P adventure which has 11 Regular fighting stages and 3 Bonus stages each having a different theme. 1st being - Break The Targets!  where you have a time limit and must destroy all the targets before the timer runs out or before you fall down a pit and fail the game, 2nd is - Board The Platforms! Where it basically follow the same rules as the Break The Targets stage except instead of targets you have to land on all the platforms in the stage hence the name Board The Platforms, The final bonus stage is called - Race to the finish! and as the name implies you have to hurry and race to the exit before the time runs out while you have enemies trying to attack you and stop you from proceeding. Also as I mentioned in the addictiveness rating section there are 4 hidden characters in the game that you can unlock but there is still another secret in this game and that is a stage that you can unlock called "Mushroom Kingdom" where in able to unlock it you must be the 1P mode with all 8 original characters and then play all the multiplayer stages at least once to unlock this level. There are also 2 final hidden things inside the game but they aren't really important to the game which are and Item Switch menu and a Sound Test menu, the item switch is unlockable by playing 100 vs matches and to unlock the Sound Test you have to complete both Bonus Stages 1 & 2 with all 12 characters. So there is alot to do and unlock in the game but there could have been more so a 7 out of 10 is what I'm rating Depth.

Story: BLANK

There isn't really a story to this game that I know of but you can probably get a good idea of what the story is when you play the game. If I would explain a story to my knowledge it would be like this: You're Nintendo Characters and everything was peaceful one day until an evil villain named Master Hand came into the world to wreak havoc and control everything so you set of as Mario or Link or someone else to stop Master Hand however he has a few tricks up his sleeve and decides to send the other Nintendo characters to stop you from proceeding in your attempt to stop his reign. However since there is no story so I can't give it a rating so I have to leave this one blank.

So that is Super Smash Bros on Nintendo 64 a really great game for it's time and still a great game today. If you have an N64 and you can find this game cheap go ahead and pick this one up cause you won't be disappointed so what are you waiting for there is a match starting right now get in there and prepare to fight for your life 3.....2.....1.....TIME!....To end this review.
  Graphics 7   Sound 10   Addictive 10   Depth 7   Difficulty 5


Super Smash Bros. Box Description:
It's a Bumpin', Bruisin', Brawlin' Bash! The many worlds of Nintendo collide in the ultimate showdown of strength and skill! Up to four players can choose their favorite characters - complete with signature attacks - and go at it in Team Battles and Free-For-Alls. Or venture out on your own to conquer the 14 stages in single-player mode. Either way, Super Smash Bros. is a no-holds-barred action-fest that will keep you coming back for more!


Super Smash Bros. Description: Super Smash Brothers takes familiar Nintendo characters such as Mario, Kirby and Donkey Kong, and gets them to fight to the death. There are 8 fully-interactive landscapes, with one for each character, with noticeable links to their games. Controls are analogue-based, with different moves executed depending on how firmly the stick is pressed. The game uses a fixed viewpoint which scrolls, although characters are rendered in 3D.

The one-player mode has 14 stages to work through. Each character has his own special move. Up to 4 human players can do battle at once, with team play as well as all-against-all action. Hidden characters are thrown in for good measure, as are bonus rounds, and a battle to the end with a giant hand (you read right).

Nintendo Entertainment System - Kirby's Adventure

The true kickstarter of the Kirby franchise
As I said before in my Recca review, the NES' last years (1989-1994) were an amazing time for the console and it's owners. 
The ugly grey toaster that somehow saved the then-young videogame industry from the Great Crash of 1983 was pretty old at the time, but Nintendo enginereed it so that it could live forever in the minds of videogamers and developers alike! When such achievment is successfully obtained in the virtual 
entertainment
industry (which it was in the NES' case), it's common for dedicated developers to keep making software for it even when better equipment exists out there, and this (seemingly) insane dedication often leads into dev teams "mastering" the hardware they work on - i.e., being able to squeeze every single bit of processing power the console/handheld has to offer.

One of those teams that managed to do so with the NES was Nintendo themselves... Well, not exactly. I'm actually talking about HAL Laboratory (ex-HALken), the Big N second-party/subdivision responsible for Kirby, Super Smash Brothers, EarthBound (partially) and many other classic franchises exclusive to the japanese developer's devices. What few people know is that before being directly combined with Big N in the late 90's/early 00's, HAL was a developer free to work in any hardware they wished to! In fact, their first creation was the Eggerland/Adventures Of Lolo series of cutesy-but-though-with-a-few-quirks sliding-puzzle games, with the first in the series, the eponymous Eggerland Mystery! (yes, it has that exclamation mark at the end), being released in Japan and Europe for MSX1 computers in 1985, three years before they struck a deal with Nintendo. After re-creating and remixing the previously-released Eggerland games for Nintendo's 80's console, their first "original" creation for the nipponic gargantuar was a tech demo showcasing the then-upcoming Game Boy's capabilities. The project presented was a simple platformer with a smiley face nicknamed "PoPoPo" as the player's (in this case, a young Masahiro Sakurai) avatar. Liking the character and the concepts presented in the demonstration, He, the great Shigeru Myiamoto, demanded that it had to be made into a full game with his assistance. PoPoPo was developed into a round hyperactive little... thing... with arms and feet and a voracious appetite, and thus Kirby's Dreamland was born.

It was a massive hit (as all Nintendo games were at the time), spawning a number of small cash-in/spinoff titles that used the original game's assets to build virtual pinball tables, a Breakout/Arkanoid clone (thus being a sequel to HAL's earlier GB title Alleyway) and a competitive match-three puzzle game. They were all released exclusively to the Game Boy in the short span of time between 4/27/1992 and 3/26/1993, when Kirby finally got a brand-new game for the aging NES in the form of Kirby's Adventure. Not only it's one of the 8-bit console's finest platformers and a huge technical achievment for such a lovingly dated device, it's also the game that set up all now-well-known Kirby traditions and really put the series on it's way to being one of Big N's best.

GAMEPLAY: 9/10

Right off the bat, you'll notice that Kirby is extremely versatile for an 8-bit platformer hero. Aside from the basic actions everyone can do, the pink fluffbal can dash, slide, fly (for an unlimited time!) and... use his mouth as a vacuum to store enemies whole in his tiny little body and spit them back at other mean critters. I know it's a pretty crazy gameplay mechanic, but someone who played Kirby's Dreamland before will be used to it. What probably threw off some early Kirby fans is the character's now-trademark Copy Abilities! Back in KD, special objects you found through the stages could be sucked in to give you special abilities like spitting fireballs and defeating all on-screen enemies with an ear-piercing noise, but Adventur makes them obtainable by sucking up enemies and... digesting... them. All of Dreamland's powers are back in improved forms (the Mike/Microphone ability lets you sing three times per enemy sucked now, as an example), and a wider variety of powers is now available, with most of them becoming Kirby trademarks. The controls themselves are very well-done, fluid and easy to learn, making the game one of the most (if not the most) newbie-friendly NES platformers out there.

I just think that more care would be put on the Copy Ability department. Multiple moves for each ability, achieved either by button combinations like in Kirby Super Star or by a partner system like the one in Kirby's Dreamland 2 and 3, would be a very neat addition, but I understand the series was walking in baby steps at the time. Nonethless, some abilities feel incomplete and/or are hard to control - a particular example being the Wheel power, that doesn't let you jump while transformed (a problem also fixed in later Kirby titles). So, because of these small problems, I give this game's gameplay a 9 out of 10.

DIFFICULTY AND DEPTH: 5/10 and 10/10

The "mainline" Kirby games are always designed to be easy enough for younger and/or casual gamers to beat, at the same time offering secrets and extra challenges for dedicated gamers to aim for, and Kirby's Adventure captures this perfectly. The difficulty curve is pretty soft and no stage is as hard as the ones from Mega Man, Castlevania or even Super Mario Bros. 3, so the game's challenge comes from having to fully explore each of the stages to find switches that open extra rooms in each world's hub. Finding and activating all of these switches is mandatory to clear KA with a 100% completeness rating, and the rooms you discover can offer either mini-games that reward you with extra lives when you do well or a quick-warp system to all of the game's colorful lands.

Kirby's Adventure also presents some pretty neat post-100% content for the hardcore gamer. Some stages have secret/alternate routes that greatly increases it's difficulty and offer big rewards (the easiest to find and most famous being the secret entrance to 7-2's miniboss tower), and getting 100% in the normal game opens up Extra Mode (a Kirby tradition), that challenges you to re-beat the game with half your lifebar... and in one go! Kirby's Adventure cartridge (and subsequently it's ROM) is equipped with a battery backup (a.k.a. saving) system, something very rare for an 8-bit platformer. Better yet, it autosaves with each stage beaten and each switch pressed! This makes progressing through the game very sweet and easy. Even if you don't find all the secrets when you defeat the final boss, the "V.S. BOSS!" (yet another Kirby tradition stabilished here) mode will open up in the menu, challenging you to beat all of the game's bosses without any ability (although you can absorb abilities from certain bosses' attacks) and with a single life!

STORY: 10/10

The story is simple and fully explained in the post-title screen intro, and it goes like this: One day, the inhabitants of Kirby's native Dream Land (including the puffball himself) stopped having peaceful dreams while they sleep. The brave little pink thing decides to investigate and finds out that Dream Land's self-proclaimed king, the fat penguin DeDeDe, broke the Star Rod (not the one from Paper Mario!) and is using the sanctuary it powered, the Fountain Of Dreams (better known as one of the best stages in Super Smash Bros. Melee) as his personal swimming pool (wait, what?). Now Kirby has to defeat all of 3D's henchmen guarding the pieces of the Rod (with some coming back from Kirby's Dreamland) and crush the crazy king! 

While pretty normal at first, the plot has a small twist and a nightmarish true final boss after the battle against Triple D, setting yet another Kirby tradition in place. The care put on explaining the storyline in-game and the twist at the end makes it feel special and different than most other retro platformers, so I give it a full 10 out of 10.

GRAPHICS: 10/10

Kirby's Adventure is the only official NES game to have the impressive (for the console) memory size of 4 Mega (512 Kilo), and it's graphics show it off. The game is, simply put, the most colorful and varied in Nintendo's beloved console's massive library, with small but well-animated and detailed sprites, artsy backgrounds that are reused in few levels and always with some added/changed part, and some truly amazing graphical effects. 

Each room of every stage has it's unique pastel color pallete focusing on the color your current world is named after that also affects enemies, giving the illusion of lighting effects in an 8-bit console! Speaking of lighting, a few rooms are dark at first, making the black doors that help you advance through the game hard to see, but a rare ability can brighten up things so you can find the exit. It's all those neat graphical effects like the shine in the sword of the Sword (derp) ability, the auroras in the ice stages and the final boss' transparent body that makes Kirby's Adventure really stand out. I only think some backgrounds could use some parallax scrolling, but it would be just a tiny effect lost in an ocean of much better ones anyway.

SOUND: 10/10

Another example of Kirby's Adventure 4-Mega superiority lays on it's sound. The soundtrack is big and varied with multiple songs for each world, with the tunes you hear in each hub room being unique and my personal favorites along with the final boss' theme. Many stages use the same songs, but they are all catchy to the point of you never getting tired of them.

The sound technology used to produce the game's beats is also one of the best and most advanced in the NES, extensively using the console's PCM and PSG channels to produce an unique soundtrack, comparable only to HAL's own Adventures Of Lolo III. Paying the due respects, I give the sound department a 10 out of 10.

ADDICTIVENESS: 8/10

Kirby's Adventure isn't a game to be addicted to, but trying to find all switches and secret passageways and beating the secret modes can be quite a challenge, so it proves to have some content that you can re-visit later. Another cool thing to mess with are the abilities. Try playing a whole stage with only the Throw or Backdrop powers - it's a cool and crazy challenge.

OVERALL: 10/10

Kirby's Adventure is the best platformer on the NES and one of it's best games, but not one of the Kirby franchise's biggest gems. At the time, the series was just beggining and needed some improvements on some finer aspects, but the game is excellent anyway and a limit-breaking retro masterpiece. I actually prefer the original 8-bit version over the GBA remake (Kirby's Nightmare in Dream Land) because of the things it manages to do with the NES' hardware, and even if you already played the enchanced version, you should try the original someday... preferably right now.
  Graphics 10   Sound 10   Addictive 8   Depth 10   Story 10   Difficulty 5


Kirby's Adventure Box Description:
What would Dream Land be without dreams? A nightmare! The Dream Spring, source of all dreams, has dried up, taking with it all the blissful dreams of Dream Land. It's up to Kirby, the bombastic blimp, To return happy naps to the inhabitants of Dream Land! Kirby's appetite for adventure is as big as ever as he eats his way through a feast of all-new enemies! In this adventure, he can also steal the abilities of the bad guys he scarfs down! With this new power, Kirby can perform 20 new tricks that will help him make his way through the nightmare infested Dream Land! Kirby's Adventure features brand new worlds to explore with the same fun action-packed feel that made Kirby's Dream Land for Gameboy a hit!


Kirby's Adventure Description: The Dream Spring, the source of all dreams, has dried up, causing all the dreams of Dream Land to disappear. Now it's up to Kirby to rescue Dream Land! Kirby's Adventure is an action/adventure side scrolling platform game. As the pink puffball Kirby you will explore numerous, colorful lands with a variety of enemies to defeat. To help out on his journey, Kirby has the ability to eat enemies and spit them out as projectiles. With certain enemies Kirby can capture their abilities and e.g. gain a sword, shoot lasers, or even fly around the level. There are seven different stages, each broken up into multiple levels, and sometimes also containing a couple of bonus mini-games. The game cartridge features a battery backup allowing games to be saved without the need for passwords.

miércoles, 12 de noviembre de 2014

Nintendo Entertainment System - Bomberman

The Story of a Robot.

If when being Kid, you had a Nintendo console (NES, Game Boy, SNES, N64, etc.) I bet you have heard about Hudson Soft... Yes, Hudson Soft. Even if it wasn't exactly a very famous company like others, It used to gave us pretty good games. (Such as the Adventure Island series) And... If you heard about Hudson Soft... I'm pretty sure you have also heard about Bomberman the Company's pet. Who hasn't played one of his games?, alone or with a bunch of friends (I say with friends because I'm pretty sure that the most part of you enjoyed of a Battle game on one of his games at least one time.) these used to gave us lots of fun when kids... Today, I'm going to talk about his least known 
Game : The 1st. One... Which was released for the Nintendo 
Entertainment
System. Time to take a seat, and enjoy this review.

Story: On the depths of the Earth, near to the center of the same... There's a big Underground factory. Which is under the control of Evil forces. Our Hero, Bomberman, is one of the Robots that are forced to work under the production of Bombs. However, Bomberman doesn't enjoys this work as the other Robots do. Once, our hero hears about a Legend, this Legend tells that if one Robot manages to escape to the surface, and it's touched by sunlight, it will become a Human. Bomberman decides to figure out if it's true by himself, unfortunately. The other robots of the Factory discover his plan... And then go after him it, The only defence of our Hero, are the Bombs that he produces. Armed only with those, and with his courage. He starts his adventure... (7/10)

Graphics:  Let's be honest... Graphics aren't really good. Just take a Look at Bomberman's sprite: It doesn't look like a Robot. It looks more like an astronaut. However, the enemies are pretty decent. The only problem about these is that is the same enemy, but with other shape and color. (Which can be Blue, Orange or Red) Backgrounds are the worst part... It's the same over and over, with the same walls but in a different order. I think they could have done it better on this aspect. (5/10)

Sound: The good side: This game has a lot of different sounds... You can hear the sound of Bomberman walking (it can be annoying the 1st. Time... But with the time you get used to it.), the explosion of the Bombs, etc. Also, there are a few tracks on the game, luckily, these are quite good (Specially the tune that plays when you pass the stage.) (7/10)

Addictiveness: This game can be quite addictive, once you get used to the gameplay and difficulty, it can be pretty a pretty addictive game. (7/10)

Depth: This game has a good depth, The objective of every stage is defeating all the enemies on it , and then find the door that leads to the next one before you run out of time... This work that must be done with the Bombs. To make things easier, there are different items that can help you (Like the Flame, that upgrades the explosion of the bombs, or the Rollers, that upgrade the speed of Bomberman. The bad thing, is there's only one per stage...) There are 50 stages on this game, Also, there aren't two similar stages... Because the location of the exit door and the Items it's random. (7/10)

Difficulty: The difficulty on this game is fair... As long you progress, there will appear more enemies, everyone with different speed and skills. Thing that makes them hard to kill. Also, as said before, this game is completely random... So, you don't know what kind of Enemies and Items you'll find. (8/10)

Final Rating: 7.
This isn't one of the best Bomberman games out there... It has a few bad things on it, but, those are forgivable... Since it's the 1st. Game. If you like Bomberman games, you should give a try to this one. Just play it and you'll see how fun it can be.

-Eddy Out-
  Graphics 5   Sound 7   Addictive 7   Depth 7   Story 8   Difficulty 8


Bomberman Box Description:
Bomberman is a robot engaged in the production of bombs. Like his fellow robots, he had been put to work in an underground compound at the center of the Earth. Bomberman found it to be an unbearably dreadful existence. One day he learned that any robot escaping from the center of the Earth and able to make it to the surface will become human. Bomberman jumped at the opportunity. Alerted to Bomberman's betrayal, large numbers of enemy characters were sent out in pursuit. Bomberman can only rely on bombs of his own production for his defense. Once there, will he really become human?


Bomberman Description: Bomberman was a robot in a bomb making factory who longed for his freedom. Rumors circulated that escaping to the surface would allow the robot to become human. Getting out would be the trick. Each room is inhabited by monsters that must be neutralized and the exit itself hidden underneath bricks.The first of the Bomberman series. Bomberman is a single player game with a top down view and simplistic controls. In fact, in addition to movement, you only have a single ability: placing bombs. Each bomb explodes into a cross-shaped blast (4 directions) which can destroy either enemies or blocks. Power-ups may be found to increase the size of the blast, place additional bombs, increase the speed of the Bomberman or to walk through walls. Your goal on each level is to destroy all enemies and escape through the exit before the time limit is up.. Hitting the exit with a bomb blast releases more enemies which must also be destroyed.