sábado, 15 de noviembre de 2014

Nintendo Entertainment System - Mega Man

A look at the first Mega Man game for the NES
This game is a classic slid-scrollin' shooter/slightly RPG game that had interesting properties that other games didn't have at the time. Is this game worth playing? Lets have a look. You play a blue and cyan super fighting robot warrior named Mega Man, created by Dr. Light, that must defeat the evil Dr. Wily, who is hell bent on taking over the world (of course). He has created 6 Robots that each have their own powers and weaknesses. It is your job to defeat all the Robot Masters and their stages, break into Wilys castle, and bring him down before takes over the world. 

This game allows you to choose what stage you would like to fight. This adds some edge to the game play. After you defeat a Robot Master, you gain their powers. You can access these powers by pressing start and picking it there. Each boss has his own weakness to a weapon. Some are easy to work out, like fire on bomb, but some don't quite make sense. Like cut on electric. Shouldn't that be the other way around?  I mean, cut would be made out of metal, which is a conductor.....unless it means that electric man uses wires, and cut man would cut off those wires.....It's always fun to figure out why that power works to well to that Robot Master, even though it doesn't matter why. Try it out next time your playing a Mega Man game. It's a nice little exercise. So this has a good replay value to figure out which order to go in is best. You can even play the stage you once defeated again. At first, this might seem only to gain more points, but later you figure out that one of the Wily Castle stages are impossible with out a special weapon that is in electric mans stage, which requires......Accurately, I'm going to let you figure it out. 

Now, the design of theses levels are pretty nice. The enemies are also nice, a combination of flying pac-mans and black blobs in yellow helmets clearly says something about there creativity. They normally bear similarities to the Robot Master and are challenging at first, but you get used to them and can complete it after a game over or two.....Until you play ice mans stage. This stage is completely unfair. The first half is ok, in fact pretty easy, but when you get to the part when you have to jump on these green flying platform that shot on their sides......that's when this game reveals its true colours. I mean, they have no pattern what-so-ever, they fire from their sides - which also are random - so you have to jump to avoid them, but as they have no pattern, that jump could cost you a life. Then after jumping on four of them, you have to jump on four more, only find there are some missile bird things that you need to dodge. This makes it harder than it needs to be. You could jump to dodge them, but you could land on one of those bullets, causing you to fall off. You could attack those missile bird things, but they explode on impact/killed, so you could get hit by those explosions and you could fall off. You could attack them, jump around them, then land on them without flaw, but then you realize that you need to jump again because of those darn flying platforms are about to attack, and in a state of panic, you jump in the wrong direction then try and get back on, only to get hit by those pesky unpredictable bullets! 

There is a way to get round this easily, you need that......I'll let you work that out for yourself (sorry, no spoilers! =D). Now, the music. The music is awesome. Full stop. Period. Comma. Explanation....The music works well with the stage it is given. Just play fire mans stage and bomb mans stage and you'll see what I mean. In fact, the music was so great, a video game band known a The Megas made a cover on some of the music in this game. It was interesting to see them add lyrics to them, each Robot Master having a personality and how Dr. Wily didn't really want to take over the world, but instead think mans time has ended and Robots should now rule the earth, and stated that Mega Man was a murderer for killing his "sons". You kinda feel sorry for Dr. Wily after hearing this song. That's a sign of good lyric writing, and as they couldn't have made that song without that music, makes this game responsible for that song. That is how good this music is. Of course, the second games music is legendary to say the least. But lets just say that the first game was the start of epic music for video gamesin the future. 

The controls are slightly stiff. Your jumps are quiet heavy meaning you have to time them very well in order to get further. The powers you get from the Robot Masters are nicely done. Sometimes they are simple like firing fireballs from your Arm Cannon, and others are a little more unique. Take Guts man for example. When I first got his power, I though it was to punch people. But when nothing happened I didn't know what to do. Then I realized that you could pick up certain objects while having this power. It's always satisfying to pick up something and throw it at something a quarter the size. Which brings me to......the difficulty! 

This game is seriously hard. If you though that the Robot Master stages were easy, then the real challenge begins at Wilys Castle. The first stage is probably the hardest. You must tackle jumps that threaten you with fire unless perfectly jumped, and *sign and talks coldly calm*, those green flying platforms and *signs again* SPIKES! SPIKE! SPIKES! I hate spikes. I hate them for killing instantly even though you  touch the side of them or something......And in this game, it's even worse. Normally, when you get hit, you "blink" or "flash". This gives you  temporal invincibility for a second or two, or what we call "recovery time". In Mega Man 2, when you were hit, you could walk on spikes until the recovery timer went off, giving you enough time to get out of there.In this game, when you get it, and land on spikes.....You die. Yep, you don't get recovery time for that, you just die. CRUEL! In fact, of spikes are so effective, why doesn't Dr. Wily make a Robot Master out of them? there was needle man in the third game, but that's not spike man. An why can't he just make a corridor out of them, with no  platforms? He must have.....Stupid Evil Villain Syndrome! At the end of this stage you'll probably meet one of the hardest bosses you'll ever have the misfortune to fight. The Yellow Devil. I could have defeated this boss legibly, but it was getting late, and I wanted to defeat this game, and I didn't know about save states then. So I used the pause bug and- 

*Audience booing* 

All right, ALL RIGHT. I cheated, lets just move along. The stages in Wilys castle are - what I think - are better than the stages themselves. I 
mean, you get to fight......I'll let the surprise of that get you when you come to it =D Overall I give this game a 8.5/10 This game is hard, but offers a good challenge for those hard-core gamers out there. The music is great and the graphics are swell. I would recommend this game to any Mega Man fan. Although not the best, it is definitely worth a look if you like mega man. it has a lot to offer. Check it out.
  Graphics 7   Sound 10   Addictive 7   Depth 8   Story 2   Difficulty 10


Mega Man Description: In the future city of Monsteropolis, the use of robot labour has helped civilization grow more than ever before. At the forefront of this technology is Dr. Light and his assistant Dr. Wily, who are commissioned to build six robots to handle a variety of specific tasks. They are named Bombman, Gutsman, Iceman, Cutman, Elecman, and Fireman in reference to their individual prime functions. Dr. Wily, however, has bigger plans and chooses to take control of the robots and let loose destruction in a bid for world control. Dr. Light fights back with the best tool he has, an experimental human-like robot, Rock aka Mega Man, who had been tested to perform cleaning duties. Now properly armed, it's up to Mega Man to take on the maverick robots, fight his way into Dr. Wily's castle, and end this madness.Mega Man is a side-scrolling platformer. Mega Man has the ability to jump and fire his weapon. He must travel to the levels of the six robot masters and defeat them in combat. By doing so, Mega Man is able to acquire their power for his own. These powers can then be used interchangeably with his main weapon and target the weaknesses of specific enemy bosses. Additionally, some hidden areas of the levels can only be accessed by using certain captured robot weapons. A special Magnet Beam ability can also be found which can be used to create steps. Travelling throughout these levels, Mega Man is confronted by an army of lesser robot creations. Destroying these usually yields energy capsules (for refilling Mega Man's Energy), weapon capsules (for refilling Mega Man's special robot weapons), and extra lives shaped like Mega Man's head.

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